Realizing the success of R-Type, Irem released R-Type II in 1989, the first step to making a larger series. Though the game remained more or less the same as it's predecessor, a few small changes here become major things later on, such as different Force weapons, a new missile type, and the idea of ship evolution with the new R-9C. This mission comprises of 6 stages, 2 less than in R-Type, but it requires two playthroughs to actually get the best ending and the enhanced difficulty makes up for it. Most of the gameplay would later be remixed in Super R-Type.
R-Type II has been ported to many different systems, and would later be incorporated into the various compilations. This game should not be confused with the HudsonSoft re-titled port of R-Type to the TurboGrafx-16.
- Standard Wave Cannon: This cannon is the default for the R-9C.
- Diffusion Wave Cannon Prototype: At full charge, the Beam meter will occasionally flash orange. During that period, this cannon will fire instead of the Standard Wave.
- Laser Crystal: Two new lasers were added in this game, and incorporated into the Standard Force K in R-Type Final.
- Green: Search Laser
- Gray: Shotgun Laser
Stages and Bosses
|Resource Acquisition Area||Rios|
- Remodeled Cancer
- Planet Bombing Warship
R-Type II as well as the original R-Type have been since re-released for both iOS and Android by DotEmu with support for touch controls as well as an on-screen gamepad to control the R-9C War-Head with.