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The R-99 Last Dancer is the First Generation of Ultimate Fighters in the R-Series, created and used by the Space Corps. It is featured only in R-Type Final, being the first of the three ships that can apply all weapons. The 99th fighter in the R-Series, it bears several similarities to the original R-9A Arrowhead. The Last Dancer is a large upgrade of the older Rwf-99 Waltz, which only appeared in R-Type Command and was the precursor to all Ultimate Fighters.


Description:
[Ultimate Interchangeable Fighter]
A super-versatile model, which can equip all Wave Cannons, Forces, Bit Devices and Missiles. There is evidence that it was developed to fill the strategic needs of today.
Requirements:
This ship is unlocked by logging 1 minute of flight time with all other R-craft, except for the other two Ultimate Fighters, unlocked.
Armaments:
The Last Dancer is the third most advanced fighter in Final, being able to carry any of 84 wave cannons, 53 forces, 10 types of missiles, and 12 bits. All compatible weapons are shown below:
Force

Bit Device

Missile

Wave Cannon

Special Weapon

Cannon:

  • Standard Vulcan Mk. II


Some missile packages drop more than one missile at a time. The quantity was left blank for this reason.


Description:

[Ultimate Interchangeable Fighter]

A super-versatile model, which can equip all Wave Cannons, Forces, Bit Devices and missile units equipped by the craft that have been developed to date. It was testified that this mission's objective was to develop this craft.


Requirements


After obtaining all other 98 spacecraft:

Armaments:


Force

  • ANY FORCE

Bit Device

  • 2 x ANY BIT

Missile

  • ANY MISSILE

Wave Cannon

  • ANY WAVE CANNON

Special Weapon

Cannon:

  • Standard Vulcan Mk. II

In R-Type Command only the R-99 R-Waltz appeared. It was again extremely resilient (albeit rather weak) and contained a desynch drive. It had slightly above-average mobility, radar, and fuel supply.
As the Bydo War raged on and on, it became clear that without some sort of "Trump Card", the Space Corps stood no chance of entirely ending the Bydo Empire once and for all. Initially, it was believed that a fighter with an overwhelmingly powerful Wave Cannon was necessary for this purpose, (eventually leading to the R-902 Ragnarok II,) but it was later realized that the Wave Cannon was not the only necessary 'ingredient', and that all elements would have to be readjusted. As usual, the aging R-9A chassis was studied and upgraded with more advanced materials and computer systems, a new streamlined appearance, more powerful engines, a desynch drive, and a larger top-mounted shield generator (which also serves as a rudder replacement). After years of testing and experimenting the R-99 Prototype, deemed "R-WALTZ," was completed in approximately 100 MC. However, this model was extremely inefficient in utilizing all that it was supposed to be: a fighter with extremely powerful weapons systems. At this point in time, it could only equip 3 different weapon/force combinations that had just slightly higher attack power than was normal while costing about four times as much as a standard fighter. Therefore, it was only sent on combat sorties once, which was during the Bydo Homecoming Event, which took place sometime around 105 MC. Even during this event, the R-Waltz proved entirely unsuccessful and the R-99 project was put on hold for an indefinite amount of time.
Eventually, the R-WALTZ project was re-instated at an unknown date and research began again on the fighter. This time, efforts and resources were more successfully allocated and at around 120 MC the new-and-improved R-99, renamed Last Dancer was released. Despite the desynch drive being removed, costs were still severely expensive. However, the craft was now able to utilize a staggering variety of weapons and could be rendered extremely effective in any situation with the right setup. It was finally an Ultimate Fighter.
Description:
R-99 Last Dancer -Ultimate Fighter-
The ultimate in versatile fighters, fitted with missiles and a Wave Cannon. [Attachment: Standard Force+]

  • Units: 5
  • Fuel: 60
  • Charge: 3 Turn
  • Radar: 3
  • Speed: 4
  • Evade: 40%

Installations

Requirements:
This unit can be captured, but not created by the player.

Armaments:

Name Ammo Power ACE Power Range Hit Use Type Note
Vulcan 99 10 12 1-1 45% A/B Machine Gun A short-range rapid-fire cannon. Has low firepower, but can be used to intercept attacks.
Tracer Missile 7 25 30 2-3 70% A/B Guided Missiles with high-powered homing devices for greater accuracy. Can intercept enemy fire.
Wave MK. II (RTT1 Only) 3 Turns 125 150 --- 99% ATK Particle A modified Wave Cannon that offers more destructive firepower.
Wave MK. III (RTT2 Only) 3 Turns 127 150 --- 100% ATK Particle Enhanced final version of the Standard Wave Cannon. Incidentally titled "MK." to distinguish from a variety of wave cannons made later.
Force Enabled
AA Laser MK2 14 50 59 2-2 45% A/C Optical A modified Anti-Air laser with higher power and accuracy.
Reflex Laser 2 14 45 54 2-2 60% A/C Vector A modified Reflex laser that offers more destructive firepower.
Search Laser 2 18 53 63 1-1 65% A/C Vector A modified Search laser that offers more destructive firepower.

Description:

R-99 Last Dancer -Ultimate Fighter-

The ultimate in versatile fighters, fitted with missiles and a Wave Cannon. [Attachment: Defensive Force+]

Units: 5

Fuel: 60

Charge: 3 Turn

Radar: 3

Speed: 4

Evade: 40%

Installations

Force Enabled (Defensive Force DX)

Charge Enabled

Desynch Drive

Requirements:

This unit can be captured, but not created by the player.

Armaments:

Name Ammo Power ACE Power Range Hit Use Type Note
Vulcan 99 10 12 1-1 45% A/B Machine Gun A short-range rapid-fire cannon. Has low firepower, but can be used to intercept attacks.
Contact Missile 7 35 42 2-2 35% A/C Guided Missiles which explode on contact for additional damage. Has moderate accuracy, and can't intercept attacks.
Range Wave 2 (RTT1 Only) 4 Turns 135 160 --- 99% ATK Particle A modified Range Wave that offers more destructive power.
Dense Wave III (RTT2 Only) 3 Turns 94 111 --- 100% ATK Particle Final version of the Dense Wave Cannon developed to provide both long-range and short charge times. Even more powerful than its predecessor.
Force Enabled
Twin Laser 2 14 45 54 2-2 65% A/C Vector A modified Twin Laser that offers higher accuracy.
Chobum Laser 14 55 65 1-1 65% A/C Vector A modified Fission Laser with amplified explosive capacity.
Armor Laser 18 60 71 1-1 75% BLC Vector A modified Shield Laser with an increased interception rate.

Description:

R-99 Last Dancer -Ultimate Fighter-

The ultimate in versatile fighters, fitted with missiles and a Wave Cannon. [Attachment: Anchor Force+]

Units: 5

Fuel: 60

Charge: 3 Turn

Radar: 3

Speed: 4

Evade: 40%

Installations

Force Enabled (Anchor Force DX)

Charge Enabled

Desynch Drive

Requirements:

This unit can be captured, but not created by the player.

Armaments:

Name Ammo Power ACE Power Range Hit Use Type Note
Vulcan 99 10 12 1-1 45% A/B Machine Gun A short-range rapid-fire cannon. Has low firepower, but can intercept attacks.
Photonpedo 6 30 36 2-2 50% A/C Missile Launches pods containing a salvo of accelerating missiles.
Spark Wave 4 Turns 127 150 --- 100% ATK Particle A modified Shock Wave with one of the highest attack ranges of any Wave Cannon.
Force Weapons
Shade+R 14 48 57 2-2 52% A/C Optical A modified version of Shade-R with greater firepower.
Search+R 18 49 62 1-1 65% A/B Vector A strengthened version of Search-R that has both offensive and defensive capabilities.
Terminate+R 18 58 69 1-1 60% A/C Vector A modified version of Terminate-R with much greater destructive capabilities.

Description:

R-99 Last Dancer -Ultimate Fighter-

The ultimate in versatile fighters, fitted with missiles and a Wave Cannon. [Attachment: Standard Force H]

Units: 5

Fuel: 60

Charge: 3 Turn

Radar: 3

Speed: 4

Evade: 40%

Installations

Force Enabled (Standard Force H)

Charge Enabled

Desynch Drive

Requirements:

This unit can be captured, but not created by the player.

Name Ammo Power Ace Power Range Hit Use Type Note
Vulcan 99 10 12 1-1 45% A/B Machine Gun A short-range rapid-fire cannon. Has low firepower, but can intercept attacks.
Tracer Missile II 7 31 37 2-3 75% A/B Guided Enhanced missiles with higher-powered homing devices for greater accuracy. Can intercept enemy fire.
Guided Wave 3 Turns 110 130 --- 100% ATK Particle By using a system that induces wave energy, accuracy was dramatically increased. Wave Gun with a guidance function.
Force Enabled
Anti-Air Laser H 14 45 54 2-2 47% A/C Optical Optical honeycomb structure with highly destructive forward-moving power. Attacks a target in front of it.
Search Laser H 14 43 51 2-2 65% A/C Vector Highly honeycomb structure with destructive inductive power. Accuracy has increased greatly.
Particle Laser H 18 50 59 1-1 70% A/C Vector Optical honeycomb structure with a high vertical fracturing power. It propagates up and down to destroy its target.

Trivia[]

The R-99's name, Last Dancer is an allusion to the significance of the fighter. In R-Type Final, Operation Last Dance is an final strike operation the Space Corps performs on all Bydo Strongholds, which inevitably ends with the supposed defeat of all Bydo Forces. It is unclear whether the Last Dancer was named for this event it participated in or for the idea that it would participate in this event. The codename R-Waltz also suggests that it was meant to participate in the Last Dance, as a Waltz is a type of dance.

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