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R-11B Peace Maker

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R-11B Peace Maker
R-11B Peace Maker

The R-11B as seen in R-Type Final

Type Fighter
Date Designed Unknown
First Appearance Gallop
Status In Use
Primary User Space Corps
Predecessor R-11A Future World
Successor R-11S Tropical Angel
Variants None.
The Peace Maker was created to handle metropolitan missions, and it's Wave Cannon in particular was designed to be used with minimal danger to civilians and local structures. It's hinted at being one of the faster of the R-craft. It's a small, light craft, making it ideal for missions that demand agility over firepower.

Description:

[Patrol Spinner]

A variation of the R-11. Slated for use in metropolitan areas, minimizing danger to civilians was a priority. One method for achieving this was equipping the craft with a Lock-On Wave Cannon.

Requirements:

The Peace Maker undergoes a re-design to make it resemble the R-9A Arrowhead a bit more. It maintains the Missile options of it's previous incarnation and can now equip Forces and Bit Devices. Pilots must spend 30 minutes' flight time with the R-11A Future World to unlock this craft.

Armaments:

Force

Bit Device

OR

Missile

OR

OR

Wave Cannon

Cannon: Vulcan cannon mk.I

R-11B Peace Maker
R11bGallop

The R-11B as seen in Gallop

Type Fighter
Date Designed Unknown
First Appearance Gallop
Status In Use
Primary User Space Corps
Predecessor R-11A Future World
Successor R-11S Tropical Angel
Variants None.

Only a graphical facelift separates the Gallop version and the R-Type Final version. It tends to look different in every appearance, including CGI artwork.

The Peace Maker is the only ship available to pilots in Armed Police Unit Gallop, in which it performs admirably. In this game, the Peace Maker lacks both Forces and Bit Devices.

Description:

The ship is silver with 'police' written on the side.

  • Model Name: R-11B "Gallop" Patrol Spinner
  • Length: 9.6m
  • Height: 4.3m
  • Length: 2.9m
  • Weight: 6.3t

A variation of the R-11, this small craft is typically used in city experiments. Its small size makes it ideal for this job, and the ship uses a lock-on laser to minimize damage/casualties.

Parts:

  • Lock-On-Laser: Locks on to a target quickly, and fires repeated shots for a certain amount of time. Issues such as decreasing output and overheating needed to be addressed due to the weapon's long irradiation time. The addition of another unit allows for simultaneous three shot capability.
  • Missile Unit: Developed for a variety of missile based weapons, depending on the combat style. The most commonly used types are homing and napalm based missiles.

Armaments:

Missile

Wave Cannon

Cannon: Vulcan cannon mk. I, but upgradeable up to mk. II


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