The standard trio of crystals are:
- Red crystals imbue a Force with a powerful forward-firing air-to-air attack. While this is often the most powerful standard attack a Force can muster, it usually requires a pilot to directly assault the target and is not ideal for enemies with shielding.
- Blue crystals typically allow for angled or wide-range attacks. Blue is often the weaker of the crystals, but makes up for it in versatility, allowing the pilot to attack from advantageous directions. A skilled pilot can use these beams to attack from otherwise impossible directions.
- Yellow crystals grant air-to-ground attacks. Often strong, these attacks are all but useless in direct assaults (thus increasing reliance on the standard forward-firing Vulcan cannon and Missiles), instead allowing the pilot to control enemy groups above and below. Without ground surfaces to facilitate this attack, it becomes much harder to effectively use this laser; pilots should only use this beam when there is solid ground. In R-Type Final, the Yellow laser is more of a ship-specific unique attack, rather than an air-to-ground attack (yet many lasers still do fall under this category).
- Grey crystals are a variant of Red crystals, providing the same forward coverage to the exclusivity of all else.
- R-Type II: Shotgun Laser: Fires a large shell forward, exploding after a short distance.
- Super R-Type: Shoots a pair of forward-firing bullets.
- Green crystals incorporate aspects of Red and Blue, imbuing a Force with the ability to shoot versatile yet stronger forward-firing lasers.
- R-Type II: Search L45 Laser: A pair of lasers fire forward, making one 45-degree course correction to hit the nearest Bydo.
- Super R-Type: Fires a spread of bullets.
R-Type Leo uses Laser Crystals which don't require a Force, increasing the firepower of the adjoined Bit Devices instead. Laser Crystals shift colors every couple of seconds, so pilots can simply wait until the desired color appears.