B-Fnmt Bloom Cruiser -Speed Fortress-

A mobile cruiser which rams enemies with its durable shell. Can convert the enemy's remains into resources.

HP: 200

Fuel: 50

Charge: 2 Turn

Radar: 4

Speed: 3

Evade: 15%


Charge Enabled

Carry x5


Name Ammo Power ACE Power Range Hit Use Type Note
G-Field 8 35 41 3-5 65% ATK Particle Gravity field created when the Bloom Cruiser opens. Any man-made ships destroyed are converted to Solonium.
Bloom Rush 99 80 94 1-1 75% ATK Ram The Bloom Cruiser's unique ramming attack. Difficult to counter or dodge.
Bloom Laser 2 Turn 130 153 --- 80% ATK Piercing A powerful laser that charges up internally and is released when the Bloom Cruiser opens.

Fine Motion
Fine Motion is a large Bydo attack cruiser. A distinctive aspect of the Fine Motion is that it's actually a shell. Once engaged with a target, the outer hull peels away to reveal an inner core, resembling a blooming flower with four petals. Fine Motion has a great variety of beam attacks at its disposal. The power core is protected by an outer core, which functions as a shield against direct attacks. This craft is designed for quick and powerful strikes.

Unmanned defense for trans-dimensional warp routes. It constantly patrols, and will destroy any threat. A gravity field that warps space can negate its target acquisition ability, making it vulnerable to destruction.


Fine Motion, as well as being a boss, determines which of the three level 6 variants the player will get, and thus which ending they will get. If the game has not yet been completed, the boss is fought as normal and the player will proceed to Beautiful Erasure (6.1) and then to Summer Night (F-B). On a second playthrough after F-B has been completed, two blue prongs will appear on the boss: destroying either of these will result in the player instead proceeding to Floating Graves (6.0) and then from there to Bydo Abyss (F-A). Once F-A has been completed, the two prongs will change to be red and blue like those on Negus O Shim: now, destroying the blue prong leads to Floating Graves as before, but destroying the red prong leads to Anti-Space (6.2) and then to Wherever (F-C).



Several Fine Motions can be seen near the end of Wherever stage and they act as the obstacles as they don't attack. The Fine Motions appear to be attached together, suggesting that the cruisers and link up together.

In keeping with the theme of the level, the speed of Fine Motion's attacks varies depending on the selected speed of the player's craft.