|First Appearance||R-Type Command/Tactics|
B-Blmt Bermate -Bio Fortress-
Floating corrosive metals that fuse together into an enormous body. Fires Sonic Booms at its enemies.
|Sonic Boom||30||60||3-6||60%||A/B||Psi||A powerful blast Bermate generates by oscillating its body. Very difficult to dodge.|
|Desynch Shot||3||120||---||99%||Detect||Physical||The only means of attacking desynched units. Attacks all nearby desynched units by disrupting space and time.|
A Bermate encounter will include its pods.
Description: Bermate Pod
B-Gards Bermate Pod -Sentinel Morphon-
Bio-defense pod with high regenerative capabilities.
Armaments: Bermate Pod
|Ram Beta||99||60||71||1-1||50%||ATK||Ram||A Bydo's ramming attack. Can push enemies back or steal fuel upon impact.|
Bellmite is a large Bydo, a unique and elite unit that often serves as a formidable gatekeeper. Though the main unit is mechanical, it controls and manipulates organic pods through the use of sonics. It uses these pods for attack and defense.
In the Sega Master System version, Bellmite is referred to as Kraken, keeping with the underwater theme of the level (it's called the Underwater Caves in that version) Similarly, the pods are referred to as Octopi.
A Bydo culture, an organic outer shell controlled by an electronic center.
The Bellmite itself is a mechanical core covered by durable pods, many of which must be destroyed before the Bellmite is revealed and can be attacked. The pods themselves will detach and fly outward, returning to the body after a short distance. Pilots must contend with multiple incoming pods and dodge the ones that are returning, all while trying to line up a shot for Bellmite, which is also in constant motion. Its pods would generally follow an obvious pattern, and not home, but they could take a decent amount of damage, requiring at least two charged shots.