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B-Blmt Bermate
B-Blmt

The B-Blmt Bermate, as it appears in R-Type Command/Tactics

Type Bio Fortress
Date Designed Unknown
First Appearance R-Type Command/Tactics
Status In Use
Primary User Bydo
Predecessor
Successor
This large Bydo uses sonic and interdimensional attacks.

Description: Bermate

B-Blmt Bermate -Bio Fortress-

Floating corrosive metals that fuse together into an enormous body. Fires Sonic Booms at its enemies.

HP: 200

Fuel: 55

Radar: 5

Speed: 2

Evade: 15%

Installations:

Carry x5

Desynch Shot

Requirements:

Sonic Generator

350 Bydogen

Armaments: Bermate

Name Ammo Power Range Hit Use Type Note
Sonic Boom 30 60 3-6 60% A/B Psi A powerful blast Bermate generates by oscillating its body. Very difficult to dodge.
Desynch Shot 3 120 --- 99% Detect Physical The only means of attacking desynched units. Attacks all nearby desynched units by disrupting space and time.


A Bermate encounter will include its pods.

B-Gards Belmite Pod

Description: Bermate Pod

B-Gards Bermate Pod -Sentinel Morphon-

Bio-defense pod with high regenerative capabilities.

Units: 5

Fuel: 55

Radar: 2

Speed: 2

Evade: 15%

Installations:

Heal

Requirements:

Viscous Hide

Sonic Generator

85 Bydogen


Armaments: Bermate Pod

Name Ammo Power Ace Power Range Hit Use Type Note
Ram Beta 99 60 71 1-1 50% ATK Ram A Bydo's ramming attack. Can push enemies back or steal fuel upon impact.


Bellmite
Bellmite is a large Bydo, a unique and elite unit that often serves as a formidable gatekeeper. Though the main unit is mechanical, it controls and manipulates organic pods through the use of sonics. It uses these pods for attack and defense.

In the Sega Master System version, Bellmite is referred to as Kraken, keeping with the underwater theme of the level (it's called the Underwater Caves in that version) Similarly, the pods are referred to as Octopi.


A Bydo culture, an organic outer shell controlled by an electronic center.

The Bellmite itself is a mechanical core covered by durable pods, many of which must be destroyed before the Bellmite is revealed and can be attacked. The pods themselves will detach and fly outward, returning to the body after a short distance. Pilots must contend with multiple incoming pods and dodge the ones that are returning, all while trying to line up a shot for Bellmite, which is also in constant motion. Its pods would generally follow an obvious pattern, and not home, but they could take a decent amount of damage, requiring at least two charged shots.

Bellmite is the boss of stage 5 in R-Type.

Trivia

Though Bellmite doesn't make a true appearance in R-Type Final, its pod tactics are used by Dobkeratops. However, the pods in this case are either homing or semi-homing.

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